Home Artists Posts Import Register

Content

Not to leave you guys dry for too long, though as we remain at the end of the month, the majority of us are busy as we prepare for the next update (at the end of next month!)

So here's a quick look at the animation side of things - we have several new enemies that we've been slowly working on - thanks to our patrons, we have several different types to work with too, hopefully many of which you'll be able to encounter within due time. This one in specific is a non-generic encounter, based on a patron-submitted NPC.

These guys, on the other hand, are a generic enemy type that hunt in packs. Stealthy and lizard-like, they find their strength in numbers. What this means for us, is a bigger look at the combat mechanics in the game - of which, currently, there are none! So we really want to hammer that out.

Of course, as promised, next month we're focusing on updating existing content - so NPCs that you can currently interact with, and places you can currently go - these will be receiving an expansion. Not everyone is gonna make the bill, just because we have a buttload of characters, but as per the polls we've been handing out, we'll be able to focus on characters you guys wanna see more of.

If you haven't already, you should comment on those polls! Every since comment we get is something we take into account, especially if it's content-based.

Other than that, we'll see you guys next time!

Files

Comments

Buzzbomber

Important question, will we be interacting with enemies at all when caught, or will the "fade to black" transition be how that's dealt with?

amagato

We have animations in place for being caught by enemies (inc. sex), but we've yet to implement them - at the moment, we're trying to figure out the best way to do that without encouraging losing.

TopKoak

Oh cool, it's Bec Noir from Homestuck but as a big beefy female. I never thought I'd see that part of my life again.