January Full Release: Pre-Alpha v0.04 (Patreon)
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Hey folks, we're here with another updated release, just in time for us to roll over into the next month. This time around, we've focused on polishing the stealth gameplay in the first mission, just to build the framework for future content. We've got a lot of things done in the background, and we're going to be making an effort to overhaul the meat of the game by our next release.
Here's a look at the changelog:
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- Adding stealth mechanics:
Jump & grab onto floating objects to hide
Line of sight code for Security with scriptable range, angles and fields of view.
Scriptable AI pathing
- Mockup first mission
- Forward hop mechanic (while running with [shift], jump to hop forward)
- Completely rework land and air momentum
- Minor tweaks to running/jumping/climbing to reflect changes in momentum
- Remove warping/tweening on idle NPCs
- Begin cleanup of District D10 NPCs in preparation for next month's update
- Address memory leak on District D10 (while simultaneously improving texture quality)
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In terms of substantial h-content, look forward to v0.05, where we'll be adding a lot of needed story and art. We'll be catching up to certain tier rewards as well, such as our monthly commissions. Overall, v0.04 is a pretty substantial update for us in the background, since we've personally overcome a lot of obstacles to get to this point in such a small amount of time. But for those who can't wait for the smut, v0.05 is where it'll be at!