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Track 16  is here! Strongly Inspired by Forks Washington. This track is wet concrete with real water physics. It splashes and everything. This track is quite large but I feel still acceptable for parsec.   I will work to update surrounding props an scenery over the next month along with the next track release as usual

This track features *no sponsor signs mostly because I forgot.*

Along with the release of the new track there are a few other changes:

-Various mesh changes on props
-Working on Grass Mesh, still broken
-Changed Time of Day and lighting of sky to a darker setting
-Closed gaps in wall on track 14 as a test, Track 11 will get similar treatment if this works well.

I will release a hotfix with other changes and sponsors billboards for new track near end of month. 

For some new classes for AI check out "Zoph's Custom Classes"

https://www.patreon.com/zoph

Download beanz_derby_tracks and delete old version  If new track does not show up go to \Documents\BeamNG.drive\levels and delete the derbytrack folder. Or replace if prompted. Deep Cache Clear may also work.

Track 16 Will Accept 17 AI + Player (18 Cars Total)

Download link (Please do not share link or folder)
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Anonymous

awesome work!