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Poll

Fate of Ascension: Remake!

  • Change the engine, but keep the rpg format. I like moving around in the world. 339
  • Change the engine. Make it a pure Visual Novel / Otome like Oathbreaker. 235
  • Keep RPGMaker. Continue with bugs and glitches. I don't mind. 19
  • 2020-05-06
  • 593 votes
{'title': 'Fate of Ascension: Remake!', 'choices': [{'text': 'Change the engine, but keep the rpg format. I like moving around in the world.', 'votes': 339}, {'text': 'Change the engine. Make it a pure Visual Novel / Otome like Oathbreaker.', 'votes': 235}, {'text': "Keep RPGMaker. Continue with bugs and glitches. I don't mind.", 'votes': 19}], 'closes_at': None, 'created_at': datetime.datetime(2020, 5, 6, 15, 56, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 593}

Content

With the latest performance update, I wished many of our lag/crashing problems would vanish but unfortunately it only decreased the lag amount by a few.

Seems like a lot of people still can't play the game or play it in great difficulty.
So, here is the question:

Should I change the engine or keep using this one despite the increasing bugs and issues?

Should I keep the rpg format in another engine or make it a pure VN?

Since Patronpacas are the real owners of the Remake, this is %100 your choice.


⭐Choice 1) Change the engine, but keep the rpg format.

This means, I will remake the game as the same type of rpg but without the glitches and lags (hopefully) but this will take some time for me, so I will have to prioritize Oathbreaker during the change. I will keep you regularly updated, of course, but it won't be without delay.

💖pros: RPG format, no lag, new features maybe.

🖤cons: Will take time to release the next chapters.

⭐Choice 2) Change the engine. Make it a pure VN/Otome.

This means I will have to remake the game as a pure otome. Meaning no exploration or quests. Just choices and minimal mini games. It will take a relatively less time to convert the game into this format. It will also take much less time between each chapters.

💖pros: Takes less to release each chapter. 

🖤cons: No gameplay. A little boring since it's a known story.

⭐Choice 3) Keep RPGMaker. Continue with bugs and glitches.

This means, I will keep the same engine. There won't be changes and I will continue as much as I can with it. Those who can play are already used to the commands and everything. It also means I can start working on chapter 2 right after the second part of OB S2 prologue.

 💖pros: I can start working on it sooner. No delay.

🖤cons: Bugs/glitches/lots of people can't play.

I will keep this poll until the end of this month, so feel free to take your time before you choose.

Comments

Anonymous

Bottom line, I want what's easier and more fun for you in the long term. It seems like RPG maker is giving you a lot of trouble and that Unity would be more fun and easier to work with in the long run. I love this story to bits and I'm willing to wait as long as it takes as long as you keep making it (づ ̄ ³ ̄)づ I'm excited to see how it all works out and I wish you all the luck in the world!

rinmaru

The rpg format is %100 more fun, but I need to be able to do it and people need to be able to play it. 😁 After this month, I'll see what I can do!

Anonymous

When I downloaded the game through the itch.io desktop app it worked perfectly (for the most part). I have a MacBook Catalina and when I try to download it directly it won't work/launch but when I do it through the desktop app I have no issues. Idk if this helps anyone.