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Work hasn't been kind to my proofreader. However, he told me he should have Friday off, so hopefully, he will get that damn thing done so I can push the update out as soon as possible. Granted, I'm in a mindset that I'm about to push it out regardless of the status of proofreading. 

So what does this actually mean? Relatively little, as said previously, at least I think I said it, that at worst,  it means that updates 14 and 15 will be released close to each other.

So how is update 15 going? Pretty decently if I'm allowed to say so. I'm about where I should be in the script-to-render ratio, should be around halfway by Monday if the pace keeps the same.

And now, I'm going to break a "rule" of mine: no spoilers from the following update until people have played it. Not that it actually spoils anything. Well, unless we count the color blue and explosion as spoilers. But the latter is kind of given when we talk about my work.

So I said that people would get out of the Sentinel station during TRS2, and there are some more alien-looking areas. My only issue is that most of the sets aren't made for what I do as is, so I have to improvise a lot at times. But it works well most of the time.

Although I like the render below better, I didn't find suitable props from my library to have external lights to make it clearly visible. Thus I'm afraid that it's just a pretty test render.

Anyway, writing update 18 is on schedule, and I should be close to the halfway point today. The set building always eats some time simply because they haven't managed to make a decent brain-to-computer interface yet.

Bloom is one of those render settings I have little knowledge of despite reading a ton about it. I know it can do some nice effects, but most of the time, when I try to do things with it just doesn't come out right. In this render, I'm using the set's default render settings for most parts. Now, if I try to replicate it on some other, it will fail miserably. Well, maybe one day.


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Comments

DannyB

I noticed it's been a little longer this time waiting for the next update, but we don't mind because of the quality of the updates. Since I have been following you have never disappointed me so keep up the good work. Really like the visual effects on the last render.

Talothral

The good thing about how I work and the way I've structured the files is that things like proofreading doesn't change the speed how things are done. And Adry does good job with the proofreading so I'm more than willing to cut some slack when things aren't going as planned, stuff happens. So in the end, release of the update might be delayed a bit, but at the same time the next release comes quicker because the work for it is already in progress. And it's mostly fighting my own brain because I haven't had a release in this month yet, so it's certain "panic" in there at times. And thus, I'm my own worst enemy in that regards.