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Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg

KNOWN ISSUE: Certain choice at the end of update 0.13.0 can cause you entering a loop (similar style "whops you died" as sorcerer allowing to continue is implement for ToaM, just slight issue in current build, already fixed for 0.15.0). Loading a save before choosing do you take the potion or not fix it (and choosing the other option you didn't previously) or using the debug screen to swap the variable (it's clearly marked). Typo slipped through and upload sizes are quite large to do full build updates for a minor issue that can be fixed in a couple of ways in the game already. If it starts to be a problem, I'll do a patch.

Also, additional note. While I was able to run through it fine, one of the testers save got bugged. In the final build he was able to play through fine as well. This is just a head ups that things might get messy for no good reason. Usually loading slightly older save will fix things. Sorry for both of the issues.

PC:

SHA256: 1F657C86F86BCC1F766ABC3F3AEC98C7A1FE22A1E3C580C9674FA6DB1924B0EC

PC Compressed:

SHA256: 4892E254026784488892C4C2B9CF76F3D78D34CC9E5F822419DAC064AA3A74BA

MAC:

SHA256: 80FC00417F39507EE7696768199B8D835646DE275183BDC3DDD17E7A900EBB4

MAC Compressed:

SHA256: D5979D8513346B0DE2A7BA98E8AD61161C60C58015C31A981BC8395711B73B60

Update only:

SHA256: 854043A462242767F3DA8DD953744526A5378421281E7C9B5188EC23408E2CD1

Compressed Update only:

SHA256: 22C94E420190869C37503A3F7842F17F5DB91FCD690DD8482C7154E95AE1CCAD

Android:

SHA256: E9D3B379543D0AD20B62716B3A00FB1567C8CE863BB058FB710A370F9A6B2A16

Android WT:

SHA256: 97277400BF318BB3C0DA970050EE874CF7FC4E2881FADC61EFF279039197890F

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