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This time, I brought a very practical effect to the interactive water body: customizing the floating objects on the water surface.

You can now use a custom picture to define the floating objects on the water surface (the plug-in will specify a noise picture by default, but as shown in the video, you can specify any picture to describe the floating objects on the water surface). At the same time, you can adjust the intensity of the effect.

It is strongly recommended that the texture of floating objects should be selected in a perfect cycle (there will be no seams when multiple repeated tiles are displayed).

In the next stage, I plan to develop a real-time buoyancy system, so that designated atomic objects can float on the water surface and fluctuate with the water body.

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