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High performance, support for collisions and more.

Comments

Luna_C

Very interesting! Does it work with gravity in game? Will it plop onto the floor? Will the plugin support adjusting how wobbly and squishy the mesh is?

PluginIdea

Can be influenced by conventional gravity. Has a wealth of adjustable parameters, including of course what you mentioned.

rabbit1qaz

will it work with rigged/animated object? how with CUAs blend shapes? when will it be ready to try :) ?