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1. The Fluid begins to support Soft Shadow.

Fluid now supports casting shadows, which undoubtedly greatly improves the authenticity of fluid. The specific effect can be seen in the above picture and video.

2. The fluid began to support the customized illumination direction.

The principle of the previous fluid illumination calculation is this: it can only calculate the illumination of one pixel light (the specific one is controlled by the attributes of the engine and the light source). The effect is uncontrollable, so I added a function to customize the light direction, which makes the lighting effects of the fluid more controllable.

3. The typesetting of the plug-in panel has been improved, and some minor optimizations have been made.

4. In addition: some supporters mentioned that they wanted to support Eosin VRRenderer, and I also tried. Unfortunately, I realized that due to the working principle, the fluid is unlikely to support it.

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