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Recently, I have added some of my creator-related plug-ins to the activation mechanism.I'm sorry if this bothers everyone.

Why use this authorization method?

This approach has several advantages:

1. Facilitate the distribution of plug-ins.

When you use this plug-in to create content, you can distribute it conveniently. Players can get the full version of this plug-in directly on hub. This can also make my plug-in better spread and serve more players.

The Player Edition has complete functions and does not affect the normal use effect. In other words, for example, a creator used this plug-in to create a scene for players to play. Players only need to download this Player Edition to experience all the effects brought by this plugin in the scene, without any additional operations. This is more convenient for creators to share. 

2. Improve my development efficiency.

 I no longer need to maintain two versions of the same plug-in. So that I can create more useful content.


As you know, in about half a year,I have created a large number of creator-related plug-ins.Of course there will be more after that.

So for my supporters not to be bothered by massive activation.I decided that in addition to a few special creator plug-ins (Such as volume light),Other plug-ins will use a uniform activation code!This means that once you activate it, all supported creator plug-ins will be automatically unlocked.

Get general activation code page

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