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There are a few important things in this post:

1. I will open a dedicated discord server for my supporters to communicate with. I will also share my various achievements and progress in real time.

In addition, I am currently in a semi-freelance state, and I will gradually switch to a full freelance state in the future. This means that I will also have more time for content creation and technical research, and my update frequency will increase.

2. To elaborate on my interests and directions.

After my careful consideration. I have also made certain adjustments to my future development and research directions. My creative content will no longer be limited to a certain game or software (I may develop VAM, VAchat, HoneySelect and other related content at the same time), and I will also write some related tutorials from time to time. This means that if you are interested in related games, software or technologies, you can also get relevant content and support from me.

And if you need help in other areas, you are welcome to communicate with me.

But that doesn't mean I'm going to be slower in output, for now I'm splitting my day into two parts (development and research).

Every day I will spend at least half of my energy on development, and I will make reasonable scheduling according to the nature of the content to ensure that the progress is steady.

The rest of the time I'll be working on some core technologies (this will ensure that my technical skills can be improved quickly and steadily and create incredible content). If you are interested in any technical direction, you are also welcome to communicate with me and study together.

For creative content and valuable technical research results, I will also update it synchronously. And if possible, it will be synchronized to the creative content as soon as possible.

Also, small customizations and ideas are always welcome, and I'll do it quickly (if it works).

For different types of creative content, I will use tags to distinguish them.

In addition, this month I also brought some new and powerful content, which will be released very soon:

Advanced MeshDecal and dynamic decal. 

  • Desktop / VR Support.
  • PBR Support .
  • General picture /Gif support.
  • Network and absolute path image support.
  • Long-term update later.
  • Completely rewritten pbr shader, which is highly extensible in the later stage 

https://vimeo.com/711997959


Thanks to my supporters! Your support is my greatest motivation!

Comments

Nawen

Glad you found a new system that can work well for you, and awesome update, I was just working on something simliar, it was such a pain to even get slightly running, let alone a plugin to apply it so easily. Well done.

G Zee

Is it possible to project on to a Person atom?

PluginIdea

Yea, but only if MeshVR or a developer can give me some of the source code of the character shader. Because character rendering uses an unconventional rendering method (in order to achieve software physics). I'll try to get it.

PluginIdea

I have found the method, which will support projection to Person in the future update.