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Keeping up with our debonair queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:

Max Blastronaut [Xbox 360]: cancelled beat-shoot ‘em up that was in development by Coin App, planned to be released on Xbox Live Arcade. In 2009 the game won Microsoft’s Dream-Build-Play contest, giving the team more funds to complete and publish the project. While it looked like a fun arcade game to play with friends, as far as we know Max Blastronaut was never released on the Xbox 360, nor any other platform or PC: https://www.unseen64.net/2021/01/26/max-blastronaut-xbox360-cancelled/

M.O.S. (Military Occupational Specialty) [PC]: cancelled “Massively Multiplayer Tactical Role Playing Shooter” (M.M.T.R.P.S.) that was in development around 2003 – 2004 by SharkByte Software, planned to be released on PC. It was an ambitious online FPS / RPG hybrid, conceived to become the “next genre of online gaming”, featuring a huge 42.987 miles² explorable planet, which is quite unbelievable even by today’s standards if you compare it to such open worlds as Final Fantasy XV (700 miles²),  Just Cause 3 (400 miles²) or Fuel (5.560 miles²): https://www.unseen64.net/2021/01/25/mos-military-occupational-specialty-pc-cancelled/

Boo Haunt [Nintendo DS]: in May 2020 Shinesparkers published a series of links to the online portfolio of Sammy Hall, former Retro Studios contract artist who worked on concept art for a cancelled Boo game pitched by the company for Nintendo DS. Possibly known as the “Haunt” project, in this adventure players would take the role of a young Boo, freshly graduated in the Haunt university: https://www.unseen64.net/2021/01/25/boo-haunt-retrostudios-ds-cancelled/

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sheq2

"42.987 miles²" is confusing notation twice over.