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Keeping up with our cloistered queue of lost games waiting to be remembered, we added 3 cancelled games to the Unseen64 archive:

Warhound [Xbox 360, PC]: cancelled open-ended FPS that was in development by Techland (the team behind such titles as Call of Juarez, Dead Island and Dying Light) in 2007, planned to be released for Xbox 360 and PC. The game was quite ambitious for its time, offering RPG-like mechanics, fully destructible environments, usable vehicles, roguelike elements and freedom of choice on many aspects of your character’s development: https://www.unseen64.net/2020/11/03/warhound-techland-cancelled/

Witchblade [Xbox]: around 2002 The Collective, the team behind such games as Buffy the Vampire Slayer and Marc Ecko’s Getting Up, pitched a Witchblade beat ‘em up for the original Xbox, but unfortunately it was quickly canned. The studio developed many tie-in games based on popular intellectual properties (such as Star Trek, Men in Black, Star Wars, and the cancelled Dirty Harry) so we can assume they pitched many, many more similar projects to publishers and IP holders, but most of them were never fully developed: https://www.unseen64.net/2020/11/02/witchblade-videogame-xbox-cancelled/

Cthulhu: Delta Green [PC]: cancelled horror / strategy game in development by Flying Lab Software from 2001 to 2003. It was going to be an adaptation of the setting of the same name for the tabletop Role Playing Game “Call Of Cthulhu”, based on the writings of H.P. Lovecraft. Whole new characters and stories were written exclusively for the video game, and apparently these ideas would end up being used in the tabletop game itself later on, as this adaptation would have been considered canon: https://www.unseen64.net/2020/11/02/cthulhu-delta-green-videogame-cancelled/

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