Some new info from the cancelled Playstation version of Too Human (Patreon)
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"Question: Do you remember if Sony was supporting the game with funds? Someone else told us that Sony was helping with the development, and when Nintendo make a partnership with Silicon Knights, they lost everything
Answer: Sony was supporting the game. Nintendo was on board and that did change the publisher dynamic.
Question: Another interesting info that we received is that before to be a full 3D third person action game, Too Human was started as a top-down action game, still in 3D but with a visual more similar to Blood Omen: Legacy of Kain. Do you remember anything about this?
Answer: the ingame portion actually started life as a 3/4 top down shooter. With polygonal characters on pre-rendered backgrounds. (Sort of like Smash TV.) It was not a full 3D game when I got there. I personally felt that the 3/4 top down was a better decision because full 3D looked so horrible due to the polygon and texture limitations on the Playstation 1. Resident Evil 1 had allocated all of the polygons for the ingame characters and weapons and used beautiful pre-rendered backgrounds. This was clever. Switching to full 3D for Too Human did not make for a very good looking game."