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Work began on the project codenamed Heist in early 2012, “almost immediately after” development on Warp had commenced, according to one former Trapdoor employee. The game was a high concept, ambitious experiment in creating a 2D stealth experience with slick visuals, seamless combat and intelligent, dynamic AI: http://www.unseen64.net/2015/06/01/heist-xbox-360-ps3-pc-cancelled/

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