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Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.

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Sleeping Giants: the Lost RPG by Warren Spector | Unseen64 Ft. Ludodrome

► You can read more about Sleeping Giants in the book "Video Games You Will Never Play", available on Amazon: https://www.unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book/ ► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife. ► Thanks to Nate for the voice over! You can check his channel Ludodrome at https://www.youtube.com/channel/UC1MeZc7EDv8IQfqkVlZ_gnA ► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64 ► This video is released under Fair Use, to help preserving the unseen history of video games. To create this video, we used some footage cut from these other videos: + Warren Spector on Origin offices [1995] https://www.youtube.com/watch?v=b0_INOQcYVc + Epic Mickey - Behind the Scenes https://www.youtube.com/watch?v=n3PRV_7b3q8

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