TANYA BLOWJOB LOOP #1 (Patreon)
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Tanya_Blowjob_001_1.mp4
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So, it's start) I made 2 basic rigs[Futanari Mileena and Tanya], so i can already work with them, but there is still a lot of work, i need to come up with a way to interact with the face so that i don’t have to animate each bone separately, it’s difficult to do it manually so that it looks alive, so i need to come up with something. Also, the problem with the hair still remains. Animating hair by hand is a nightmare. That leaves 3 more goals, Make a systematization for the Face, Make physics for individual parts of the body, and make physical hair. And after that i will make a long animation, which I plan to do for more than a year.
And there is one more problem, but already concerning the blender directly. Blender automatically smoothes the animation at the beginning and at the end, which gives the effect of stopping during loop replay. For long animations with different start and end, this is not a problem, but making looped animations is also a nightmare fro now, for every important bone, for example, the neck, or any other that has a sharp movement in the end frame area of the loop, i need to do smoothing manually using curves in grpah editor. It's not a problem when there are 1 or 3 bones, but when there are 10 or 30 of them it's already a problem. I need to find automatic solution to this problem too.