Game Progression (August) (Patreon)
Content
Hello there, back for the monthly update!
First of all, good news: Jas, the programmer who worked on the broken Custom Resolution script was able to fix the script! The game no longer crashes during transitions on new maps.
Better ! That's retroactive : even if the script have been reworked, there's absolutely no problem with the previous chapters, I just playtest chapter 1 and 2 to make sure everything was alright.
So, one worry in less. I could never thanks Jas enough for the excellent work he has provided. I can now playtest all the new maps for chapter 3.
Otherwise, I polish the previous chapters a little more on the graphic aspect.My goal was mainly to have a visual representation for the items with one or two description lines. I may have overwork this aspect, took me a lot more time that what I was expecting.
Also, I began to re-work the illustrations in Chapter 1 and 2 (the wetting scene on Day 1 and the « pouting » scene on Day 2). The second illustration is almost finished and it's already much better.
Still other small graphic works on the Game Over screen and the Loading screen for this chapter (at this point you'll probably guess that there's a different loading screen for each day).
Personalias has madeHUGE progress on the story. As we planned, the dialogues are different according to Eclair's maturity so it makes a lot more dialogues to integrate.
On an other note, this month, I wanted to do something a bit different and show you the backstage, notably on the items work.
For the items creation, I start with a modelisation on a 3D software.
The modeling is sometimes a bit messy, the idea is to have a volume that reacts to light to make my life easier later in Photoshop when I must draw the icon.
Then, I create the textures, sometimes a plain color is enough.
I export different rendering paths in Photoshop to rework all that and here's the result!
A big thanks to Daddy Horse who create one of the visual assets for Chapter 3, by the way!
Chapter 3 Progression
Scenario : 35%
Polish of previous chapters : 60%
Maps : 60%
Sprites : 40%
Game mechanics : 8%
Dialogues integration : 5%
Pictures: 0/10
Bustsets : 0%
Bustsets Integration : 0%
Music/Sound design : 20%
Side quests : 5%
Testing : 0%
For next month, I plan to focus on the bustsets (drawing and integration) and put an end to the work on maps and Npcs.