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45/100

Other warning signs had appeared earlier, but here's the moment when I knew for sure that any hope of getting squared with Cube was futile. Leaven, the math whiz, has come up with a working hypothesis regarding the serial numbers at the entrance to each room. Prime numbers signify a lethal booby trap, she theorizes. I briefly get excited at the prospect that I'm watching a bona fide puzzle movie, rather than just a Jigsaw-free progenitor of the Saw franchise. Leaven now has to use her big brain to quickly determine whether or not a given three-digit number is prime. I neglected to write down the first one but let's say it's 259 (which is 37 x 7). She thinks for a few seconds, says "No."

The next number is 372.

And the super math genius thinks for a few seconds.

Pity, because had Natali and his cowriters put some genuine thought into devising clever challenges for what's essentially Escape Room(s) (well before escape rooms were even a thing), it'd likely have been a real guilty pleasure for me, irrespective of the oh-let's-say-variable acting and the single chintzy set with its rotating colored gels. (Why the truly ugly transistor-ish pattern, by the way? Seems arbitrary.) Instead, it expends much of its energy on tedious shouting matches among single-trait caricatures, plus some truly nonsensical efforts to rationalize the cube's existence and (lack of) purpose. Tried to find a metaphor in the sadistic meaninglessness—some real-world analogue of a destructive tool created for no apparent reason and then utilized "because it's there"—but not even military weapons work that way. Better to just leave it a mystery. Not a total bust: The "cold open" is memorably disorienting/grotesque, and legitimate suspense gets milked when they have to cross the sound-triggered death room. Compared to the creepy elegance of Natali's subsequent work (especially Cypher, which I kinda love), however, it feels like amateur hour. Maybe Hypercube is more my speed? I know Alison Willmore is obsessed with that one. 

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Comments

Anonymous

Please, please, please, Mike, for the love of God, do not subject yourself to Hypercube unless you absolutely have to. Based on the synopsis, I thought it’d double down on the most interesting aspects of the first one, but it’s just the same movie with less comprehensible rules and some surreally awful CGI to boot. Can’t imagine it’d be up your alley.

Anonymous

I have a hunch you’d appreciate Natali’s 2003 film NOTHING. It’s by far his most unique and personal film, although arguably inspired by Monty Python and Gilliam. The opening title sequence alone showcases some of the funniest and most concise storytelling he’s done.

Steven Carlson

Just popping in to say I thought Natali's ABCS OF DEATH 2 short was fairly amusing, ok that's all I got

Anonymous

While not a math genius, I am a professional mathematician with a doctoral degree and generally considered good at math. You'd be surprised at the dumb mistakes I make or the dumb things that give me pause because I overthink them. I can only imagine such issues would be compounded if I were in a death trap in my underwear.

gemko

I suppose so. But not immediately recognizing that an even number isn’t prime qualifies as d’ohh! enough that I’d want the film to at least acknowledge it, were it intentionally meant to be stress-induced (which I don’t believe for a moment that it is). At best you’ve come up with a reasonable rationalization. In any case, not a dealbreaker in itself—just a funny (to me, anyway) example of how little the film offers puzzle-wise.

gemko

(Should’ve said “an even number greater than 2,” which sorta proves your point.)

Anonymous

(The first number is 645, which is also very obviously not prime, and she thinks about that for even longer.)