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Hello!

So what's happening on my side:

I've been Organizing in a different way during August:

I'm trying to create by doing batch of work, instead of doing thing by chronology one by one.

Hm, I don't know if I explained it very well haha, for example, instead of doing all images and animations one by one, I create many and do all steps at the same time for the batch. I still don't know if it's clear or not XD, like if I prepare a scene in the bathroom or in this case in Valerie's room, I start visuals of many content that take place in this place in the future, I feel like it's a saving of time "in global"

So, future content is then created "in advance".

The image above is a frame from a future animation, after Valerie's level 3, repeatable event.


On the writing side, I found someone that seems ready to write scenes at my place, we gonna start with small scenes and see how it goes! Who knows, maybe in the future you won't have to face my Engrish anymore hahaha

A few scenes from the next update but also scenes from future content, in advance, the goal is to give me free time (I still give the event steps, plot, etc...), so why make the writer wait for each release, it's better to give all future content at once and let them work at the pace they want ^^



What consequences for the players?

As of today, I would say that, the next update is still not ready in short term, maybe even not for August.
However, as many future content are a lot more "prepared", the updates after the next one should arrive much more faster!
For example I have Berry animations, and more, almost finished (Only the work on details is missing), that are planned for future.
I've got a list of almost every animations to make until the end of the game.
As I said, I try to apply the process steps to a batch of work instead of one by one. That way, my future work would be to build everything up and not restart every steps each updates.

We'll see how this method of work goes :D



See you later!

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