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I will continue to check the evolution & read, but we already have a good idea after 1 day. As of today, we have 550 votes.

To be honest, I was surprised by the results, that's why I make polls haha!

  • I thought I had a good idea with my POV kinetic, but it had a LOWER average than the simple kinetic novel è_é

  • Simple kinetic and classic have the same average, I feel like it means having choices is great but it doesn't have that much impact on how you enjoy the content in the end.

What really makes the differences is between Game where you see scenes & game where you move/interact yourself. The difference is CRAZY.

The 5) surprised me the most.

I added the Variance, a simple way to understand that is "how people agree on the Average", but inverted, the lower it is, the higher it means people agree on that score (it's like people that vote far from the average)

=> You can see that 5) BOTH have the highest score AND the lowest variance, it means people prefer it by far, AND they mostly agree on that.

You can see that almost nobody would not enjoy that game-play.

I am surprised because I knew people enjoyed that game-play, but I didn't know it was that much.

As reminder, this is how I described the 5):

5) The evolutive house: Closer to Confined with Goddesses, the house & characters would have events that evolve but this time with a focus on that aspect. I'm going to limit the number of different events and the number of characters to make a more elaborate evolution. 2-3 characters max.
Less focus on plot-twists or developments, but more focus on working on skills and scenes to increase attachment/pleasure to unlock the continuation. I mean it's more sex/pleasure focused.

Consequences

Huge consequence is that the difference is so big, I will go to that direction for all future projects.

DH will remain unaffected.

The Confined with Goddesses sequel project might change. As of today, I think it would be great if I could be specialized in this kind of game-play, so It's best if I can "train" on it asap.

So, My actually thought is to completely rewrite my projects for the goddesses. I already worked on it a bit to make an overview to see how I could make it and if I would be satisfied with a different sequel, how I would rewrite it.

I came to something that can work.

=> The project would be called Confined with Goddesses 2, back again, because it would be similar to CwG, we'll be back in our house (that evolved over the time, like our girls)

I adapted my planned story to that new setup.

CwG2 is still planned to be a "mini-game". I would like to make a game really focused on that game-play I wanna focus on, so I'm simplifying some other aspect, like there will be no more variant that I talked about, I really wish to focus on the Dailylife-Skill-desire system and nothing else so I can push it.

I will start by the minimum to focus on, and then add more systems if I feel like it needs it.

__ Development steps

I will make priorities in the works:

Step 0: Finalizing the "general plots" like an overview of events,. Then finalizing their new designs. Then the House's new design, it will be renovated, rooms will change, etc...

Also, the sounding: I will try to see if I can make unique music made with a composer for the game instead of finding it. Voices will also change, now that I'm used to work with Voice actresses, I will want to have 1 different actress for each of the characters.

Step 1: The skill game-play

  • You "train" your skills (Hand, mouth, cock) through the daily events with the girls.

  • There is one daily scene that is an evolving scene, like for example you have to have a certain skill to add more action to that same scene.
    For example if she cum hard enough through your hand, she will ask for your mouth, etc...

So it's like a train skill to unlock more.

Step 2: The pleasure/desire

  • Pleasure system, that depends on your skill but also on some choices to make that she can likes or not.
    Simple example: You can spank her or not, maybe she will love, maybe she won't, you can guess if you know her or if you've tried before.
    Like in the end you have a score as number and as Letter like A or S, and to reach the next step you have to have an A minimum, for example.

  • I could even make a Special extra scene in the end with a LOT of choices so you can spend time to find the perfect combination to make her cum at her maximum.

  • The desire stat, to unlock next part of story... (Like Skill is for sex, desire is for relationship)

Step 3: Unique scenes

  • I have to make unique scenes to make the transitions & progress individual plots.

  • Detailing the introduction after the time that passed, your goals, some key events to show their evolution, solve their new problems.

  • It also need the "ending", the ending would be more like a visualization but there is not house state after that ending, it's just like a vision that changes depending on your current progression (like you build it, adding/changing).

Step 4: Extra scenes?

  • Some sort of milestone, if you reach a score in specific event, OR maybe if you make certain choices, if would unlock special events, or even offerring a girl a specific item.
    Example 1: You make a choice to let Valerie understand you want her to be dommy/leading, and you unlock a special scene where she is more dommy than usual.
    Example 2: You offer Berry a police cosplay outfit, and you unlock a role-play scene where she is wearing it.
    Example 3: You reach the maximum score/level at the final Oral training, you unlock a new special hard throat fuck scene.

The problem is that having new cool ideas to add could be infinite. So I will work on things by priority and then I will stop when I decide I want to stop.

The idea, besides making great stuff, is to make a great "base", so I could use that again in the next games, and always make it better and better, instead of doing a new game-play every games. (Except if I occasionally want to make a simple mini-game. I already have mini stories I want to tell in the future, that would fit great into short kinetic novel.)

=> The ideal goal long term would be to become the reference to that type of game-play in the adult game industry :D

___

It's still planned to be a minigame, but in fact it's already not anymore... I will try to keep working on the essential. My goal is to put it on Steam before DH and be my 1st steam game.

If you wonder if this is gonna have any impact on DH's development, to be honest, YES.

I also need it, as a creator. I need a bit more diversity on my work, change the characters I'm working on.

I don't think it is an issue, because as a patron, you don't have less content, I mean you don't have less "work from me" in the end, because CwG2 is still on this page.

=> I will probably make releases to post progression, however this is NOT like CwG or DH, you will not have monthly updates with X amount of content. It could be irregular, or just to "test" the mechanics.
Like I could post an update with just one scene just to try the pleasure system or the skill system to have your feedback. The amount of content will not be a priority.

Also, there will not be public versions, you, as my patron, will be the only one to play the WIPs of the game.

I bet the 1st update I will post will just be the new house so you can see the new design, move into the house, see the girls, but no scene, just the house for immersion & test the new moving system. Yes I wish to add the expected click to move, like you click on the door to enter a room etc...

For now I'm not working that much on it. I prefer to be like 90% on DH and 10% on CwG2. My current work on CwG2 is still about writing, planning what I'm gonna do, and sometimes updating models.

What do you think of all of this?

Yes, That Heraless image is for the new update of DH haha!

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Comments

Zandorum

Awesome yeah I was really hoping you'd go back to evolutive house at some point in the future. Happy to see it happening. It's got all the functionality of 1 but without the annoyances of item management, just the stats.

Pravhkas

I have not found another type of game like yours. The two you have so far are unique. So keep up the good work. I enjoy the amount of girls, and content to each of them. Keep it coming and you have my money😎

Rob Macaroni

Out of the dozens of games I've played this the game and dev has beaten out everyone in every single category. A level of involvement and RnD is insane to me. Thanks for being so great at this.

EastsideStubaby

Ya got me hooked & I’m riding with you on what continues to be a stellar adventure! Smash da gas & let’s git it on…