Sarena Super Style WIP (+CwG2 news) (Patreon)
Content
This is the previous WIP, if you want to compare. I wanted to work a bit on that this morning. (The previous WIP has a lot more "post render drawing edits" than the new one.)
Well, I called the style research I'm doing "super style" un my folders x)
Super Style = The style I'm working on, for Goddess Selection (CwG2) and maybe more
Normal Style = The style you see in DH.
Both styles will evolve little by little. They's not meant to replace eachothers, it's made to make different style to different games. I mean this is what I think as of today, we'll see of people prefer one style more in the future.
Reminder: This is not a final style for the SuperStyle, this is just me, posting WIP of the style I'm working on.
I reduced the stylized face ratio, to 70%, so it's a bit more "human".
I modified her eyes:
I decided to make face parts separate, so I could "build" character later.
For example, her eyes are a separate slider to give its shape. The idea is to make many sliders for eyes, so I could build new characters more easily after that.
This style is very close to my eye drawing style, I drawn different Eyes style I wish to create in 3D morph as well, you can see that it's very different style, if I manage to make it good, it will make the characters face very different from one to another.
I've sculpted her fresh new eye brows, thicker and more angular, like the original Sarena.
I've sculpted sharper neck (in the previous WIP it was drawn, here it's rendered like this)
I've sculpted fresh new earrings for Sarena, with 3D bones better managed than her first version.
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Confined with Goddesses 2 is named "Goddess selection" (for now)
I'm still haven't finished the writing of the characters evolution.
At first, there were exactly the same as in the end of CWG, but now I want to make them different, like they have changed a bit after that, for example Emma became a lot colder. (With also an evolution during the Goddess Selection Game)
It should be like they lost confidence or else and you will help them be/smile back again (but still a bit different). There are reasons for these evolutions, I prepare the "why" they evolved like that.
You'll see, I don't want to say too much but the game will be like rebuilding a relationship "again" with them, after "a certain event".
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You will also be able to reach 2 different versions of each of them (You don't choose it, it's a consequence of your previous choices, it's not an "obvious" choice.)
I selected their path only on something that could fit their new version tastes, I'm not doing like "sub or dom".
For example:
Berry has a dominant side, and a motherly/protective side. I know some of you were not fan of her becoming super dominant.
Here, you could make one of these two aspect more present. Like at the end you will have a Berry more motherly, or more dominant (she still is both but it's like a big emphasis on one of them)
So, Berry 1 would be more like punishing you, attaching you, all in latex stuff etc...
and Berry 2 would be more like she leads you but more like telling you more lovely/sweet things, rewarding you.
Or like Berry 1 Punish you for being a naughty boy, while Berry 2 reward you for being a good boy.
=> As I said, it's not a complete change, it's just an Emphasis.
You will accentuate these behaviors with the choices you do.
I used Berry as example, she was the most obvious and the one that changed the "least", but other girls paths might surprise you :D