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And here I am, showing off my purple briefs and my new product, the Segufix restraint system 2.0!  Shown above is a collage of all the angles and versions (bulge/no bulge, headstrap/no headstrap) at 25% resolution but each individual one is also posted individually at 100%

2.0 fixes a few bugs and geometry issues, and now the left and right pieces are no longer mirror modified.  They each have their own instance, empty and collection!

But the biggest addition to 2.0 is the textures!  Every piece has their own (mostly) procedural textures and materials that kinda almost look photoreal!

One of the biggest jobs was creating the universal shader for the straps.  I wanted all the straps to use the same mesh and be able to scale without stretching the pattern.  It took a while and some clever node mixing but I was able to do it with a combination of shape keys and drivers,  all controlled with the Z rotation of a single Empty object!

That way, I can copy the mesh, put it on any curve, and not have to worry about it being the right length!  I can just turn and empty and adjust the length on the fly without having to worry about stretching!

Posted above is what it looks like on my Krayne 5.1 model which I have made my first attempt to make him scaly!  As you can see, the pattern breaks where the seams are, but its a start and He's not for sale here.  He's just modeling these restraints, as you can see I can't hide my joy at getting to test them out first!

Right now I haven't put the file up on Gumroad yet, since in the process of putting it on Krayne 5.1 I noticed plenty of issues that needed to be fixed.  I've fixed them, I just need to transfer the fixes from the Krayne file to the main file then clean up the file and make a new demo video to show how the controls work.

If not tomorrow, then maybe the day after I'll have it up on gumroad!

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