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Hi guys, I took quite the time for make this post... the reason for that? well, from one side I wanted to give some time and piece of mind, resulting in me forget about this, then I had some problems like keep my father company due to removal of a tooth, my brother ended into hospital again thanks to stone problems, I almost burned alive after entering a church since for an unknow reason that environment seems don't like me, maybe due to all the swearing I throw sometimes... I'm joking, I don't swear, not outside of my mind btw... anyway, I'm here today for make the usual "happy holidays and new year" that any person that have some manners do so... happy holidays and new years, I know is still soon but I'll place myself inside a hole and I'll not come out until new year.

done the most important thing I can move on the next topic, the weapons of the concept project I'm writing using the decisions made by you and this time the "evil plot" behind this poll is:

Would you like the classical weapon systems with already planned weapons or you want a more personalized weapons?

The matter in hand is simple with just 2 simple options:

OPTION 1 - NORMAL WEAPONS

In the game are present already made weapons that have some mod that can be found in the map or purchased in the shop... basically is the classical weapon system found in all the resident evil where you rise the stats adding parts found around.

OPTION 2 - CRAFTING WEAPONS

In the maps can be found resources, monsters killed drop resources, such resources are used in automatic workbenches where is possible make components and assembling the components is possible make personalized weapons.
The components are:
- Body, this part line the type of weapon so decide if you are making a rifle, a gun or a heavy weapon like a rocket launcher.
- Barrel, this part regulate the concentration or the dispersion of the weapon, for example an energy/magic weapon with a concentrated barrel will result in a beam while a dispersion type barrel will result in blades or ball of energy
- Mechanism, this part line if the weapon will be automatic or semi-automatic... yes, if you want you can make an automatic shotgun.
- Ammo Core, this component basically is one of the most important part of the weapon and line the main effect of the weapon and mainly line the damages of the weapon and depending on the one used the result may change, for example a "Compacted Explosive Core" can create a grenade launcher while an "Ammo Core" make a gun or an assault rifle.


If the crafting weapon option pass then I'll write down the whole thing.

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