Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

I left the poll for another week for see if someone else wanted to give its opinion but nothing... in this case the project will advance with this elements:

- Single MC through all the story.

- Classical Male American / European MC.

- First Person Visual.

- MC use special powers

- Weapons can be upgraded with supernatural damages

just in case I want to make clear that I'll always put a recap of all the things that are decided so that anyone can take a look at the progression... anyway, here the next points that are needed to be decided that are how the MC will grow and the type of inventory.

In theory each person have to vote only 2 things... one for the grow and one for the inventory.

The options for the growth are:

- Menu Screen, basically the classical menu section where the list of skills and upgrades are present and the player only need to go there and unlock them using the right method, this section make possible rise the stats of the character, unlock skills and upgrade them.
This option basically say that the player can upgrade the MC in any moment and anywhere, I don't suggest this option for the simple reason that this is supposed to be a survival horror game and make possible upgrade the character anywhere make it too much easy.

- Altars, this version is the one I suggest, they are altars present in safe zones with save points and after interact with them is possible use points or whatever for unlock skills, upgrade them and increase the stats of the MC.
I think that a good example of this is something similar to the bonfires present in dark souls, I believe this is the most similar thing that I know

- Items, basically the way for increase the stats, gain new skills and upgrade them is in the form of items in places of the maps and the player just need to found and obtain them... the best example I think is one of the various Metroids.

- Shop, upgrades, skills and upgrade for skills are all purchased, in a way or another, from the shop system of the game.
The most similar thing I can point can be the kitchen of the duke in Resident Evil 8 where you found the ingredients and using them you could upgrade some stats.

For all the abilities that are need for solve puzzles and/or advance in the story they are normally unlocked.

Finished with the grow we can pass to the inventory...

- Slots, the inventory have a grid configuration where every single section can contain a single item and the same item can be stored inside, the space is limited, can be expanded and require some limited "management" aka "don't accumulate too much things".
The closest thing I can think is the inventory system present in the Dead Space series... I loved that series.

- Grid, items can take a single section of the grid or more then one depending on the size of the object plus same items, like ammos, can be stored in stacks.
The best example of this is the inventory of RE 8... this is too my personal suggestion.

- RPG, like all the inventory of all the classical RPG where items are stored and there is nothing that prevent the player on take whatever it want and take it around.
This is the worst option possible because it kill the concept of survival where there is a limited inventory and the player need to manage the resources.

Comments

No comments found for this post.