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Please enjoy the first of hopefully many episodes to come and thank you for making bonus content like this possible with your generosity and support!

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Plywood

Joe's mechanic for Bottlecaps is not a good mechanic. Tension and drama in an RPG should be diagetic. They should arise from events in the setting. They should not be introduced from non-diagetic sources: such as decisions about finessing dice rolls: "Should I re-roll or not?" Don't make players focus on dice mechanics. Let them focus on the monsters!

Plywood

A great episode. But ugh, Troy had a bad habit of 'humorously' renaming PCs + NPCs in these early sessions. A cheap power-play that would immediately be shot down in a normal game.

Plywood

But to give him credit, Troy never does this again. One of GCN's strengths is their ability to ruthlessly self-correct. On the rare occasions when some little thing goes wrong, or a joke doesn't land, they fix it.