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Things are progressing pretty fast now as I make revisions to all my old animations.  The one in the top window is probably the first finished alpha art.  Her costume is likely to change moving forward but I thought it was a fun outfit for alpha/kickstarter.  Debating on adding more frames to the end to smooth it out but it's always a struggle deciding between art, design and responsiveness. Added two more that I've been working on that are in a flat state.  Crow claw (left) probably needs a added frame to her second swing so it reads a bit more easier.  Axe kick (right) needs less boob jiggle as it's a bit ridonk, which I normally have no problem with but she is wearing something akin to leather. I also need to rework the hair animation.  Also, we're looking at getting a public combat demo out for everyone sometime between now and october(fingers crossed).  Debating on showing more pre-alpha combat testing because I still find it neat. but then again, I'm very biased toward the project, lol. 

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