Home Artists Posts Import Register

Content

So, the game is in full gear again.  Looking to get a vertical slice out by December.  We've created a combat demo and are getting it into the hands of a select few playtesters for some early feedback.  Although we've only tested a few people I would consider novice gamers,  It seems it has turned out to be a rather complex combat system for a beat em up with the main critique being it needs tutorials.  Which the only part of the game  I've showed them was an EXE that boots up straight into a singular battle. It's nice they could see the "game" aspect enough to critique it needs a tutorial.. but what about everything else..? such as a title screen or.. music? lol  But I realized I definitely need to up my presentation a bit or at least explain things a bit better at the start.  

We've recently  incorporated a "level", with a beginning, middle, end and a more natural fail state continuation that isn't a awkward keybinding.  Will definitely help with the presentation aspect.  The witch is now sporting some biker jacket as all the best beat em girls wear em, lol.  Although designed as a temporary cover up of the naked witch doll, it is a very catchy look. So we'll see where it goes from here. 

Files

Comments

Gibberish

These animations look so incredibly detailed it's crazy, I LOVE the high kick frame. Bless you for this