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The battle system! Still far from being implemented, but the general idea is working so far. These screenshots are in-game, it needs A LOT of UI elements still, and I'm mostly testing these with these placeholders from Elfatgato he made a lot of time ago.

As for how it works, well, basically, the gem will move to the left, right, or stay in the canter, and she'll do a movement, depending on the movement, you should perform an action, and the outcome depends on your activities on top of her, which includes you being damaged, she is damaged, the damage being halved for either, being multiplied, or no damage at all. I wanted to keep it simple, the trial and error should come from seeing their pattern. Speaking of which, there's a timer, so you better act fast or you will be damaged. Hopefully, this will be a short, but fast-paced minigame to keep things fun and engaging. It will be mandatory in some parts of the game, mind you.

Also, here's a Pearl comic Digital Kaiju is working on. Go check it out.

Not much to add for this week's supporter's post, sorry about that, guys.

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