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Heya mutants, 

this was a good week! Both the second writer and a mapper/programmer started working on the game this week. I look forward to seeing how they will leave their marks on Fallout Yesterday!

For me, this week was mostly spent working on Dog Town maps, introducing writers to the tools and game, as well as fixing some bugs. As with the 3rd release, I will include some world map locations to the 4th release that I won't reveal but will let you discover on your own :)

I will conclude this update with a bit of fun Fallout Yesterday trivia :) The scene where the Prisoner meets all those mysterious soldiers who stormed Tibbets was visually inspired by a scene from the 1938 masterpiece Alexander Nevsky. You can watch that scene here: https://www.youtube.com/watch?v=cnlKtd5tMDg

Now it's time to go back to the workshop!

See you soon,
-PJ & Co

Files

A big metal box, huh?

Comments

Paladin Ratibor

Hey! Do you plan to make mailboxes and other containers interactive, like in Fallout: Nevada? I also really liked the opportunity to fix the broken street lamp that was blinking in the dark. Or the ability to light the barrels / old oil lamp on fire. Perhaps this is extra work for scripts, but such little things fill the yoke nicely)

PJ & Co

Hi Paladin Ratibor! I haven't planned on making mailboxes interactive but I already made trashcans searchable and did tests for some other actions as you suggested. I agree, those are small but immersive things :)