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Hello mutants,

hope you're all doing fine because we are! :D
And it's all because our little team is growing! Just like those dipped vault dwellers in Fallout 1.

We have a been approached by two 3D artists which will hopefully join our talking head 3D artist and musician Goat_Boy in making those 3D edges, faces, and vertices resemble something very cool. The negotiations are under way and we will keep you posted. In the meantime, new frontiers are being conquered, and you will soon see some new animated NPC artwork. Yes, the world of classic Fallout never looked this good!

Also, a very talented voice actor and writer, Krimson Graey joined our team. He is a veteran of Elder Scrolls and Fallout voice acting and writing but since we are not doing voice overs just yet, he is currently writing a companion that you will meet in Mesa Verde; Alexandra the Bounty Hunter!
I can't wait for you to see the wonderful job he has done with her :D

And finally, bandithedoge, a musician, is currently composing a theme for the NCR Army. I have attached the preview snippet for your enjoyment :)

We are still unfortunately understaffed when it comes to programming. Besides me, we don't have anyone else working on the code on a continuous basis. So, if you know someone who might be interested in helping us in that area, send them our way!

That would be all from us for this very productive week! We will see you next week, when we will look closely once again at our latest progress.

- PJ & Co

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Comments

Mike Lew

I like the mood it sets. Well done!

Willem Brits

Awesome update, very juicy! The music is amazing! Really takes me back to Mark Morgan era. It is melodic, deep and subtle, but still very ambient. Even Mark Morgan never managed to best his work on Fallout 1 and 2 and then Planescape Torment, those were still to this day his masterpieces. So kudos to bandithedoge, excellent work and definitely moving in the right direction for Fallout! For the other updates, very happy to hear that word of the project is spreading and people are wanting to contribute! Thanks to everyone that is keeping this flame alive and especially to you of course PJ as the central pillar. Programming is always the difficult skillset to find for mods, but especially for Fallout 1/2 engine with all its quirks. I have some contacts from my old days playing with the F1/F2 and F:T engines and modding scenes. Might be worth a try to run a recurring thread update on NMA forums as well to recruit. You never know who may bump into the thread. :)