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Hello mutants,

today we’ll wrap up our posts on the changes introduced by modder dekrus in the upcoming v0.6. We’ll cover Books, Poison, Medical Kits, Explosives, Hits and Misses.

Books

  • Books can now also be used by companions that can read.
  • Reading a book takes 11 days minus the reader’s Intelligence stat. For example, it takes 2 days for someone with Intelligence 9 to read a book.
  • Books can be read aloud, with the entire party learning jointly.
  • Joint reading takes 11 days minus the lowest Intelligence stat out of all party members. For example, if the lowest Intelligence in the entire party is 4, joint book reading will take 7 days.
  • Blinded characters cannot read books on their own but can still benefit from joint readings.

Poison

  • NPCs can now be poisoned too.
  • Poison can now be applied to melee weapons.
  • NPCs and Companions can apply poison to their weapons themselves if they have a poison source in their inventory such as a radscorpion’s tail.

Medical Kits

  • Removed the element of randomness in the number of uses for medical kits. Now they have an indicator of the remaining number of uses.
  • Removed the daily limit on the use of medical kits.
  • Each use of medical kits is guaranteed to restore a certain amount of health, depending on the skill check roll.
  • Healing a crippled limb grants 50 XP.
  • First Aid Kit can now be used during combat for 2 APs. Also, NPCs and companions can use it.
  • Healing efficiency equal to that of a stimpak is achieved with 80% or higher First Aid skill points .
  • The effectiveness of the Doctor skill’s healing is higher than that of the First Aid’s but it cannot be used during combat.

Explosions

  • Damage from grenades, grenade launchers, and other explosive weapons that exceeds 25% of the target’s maximum HPs can cause crippling injuries.
  • An explosive hand injury can cause weapons to fall out of hand.

Hits and Misses

  • Expanded the area for hitting a random target in the path of a projectile. See the image below for an example where a misfired projectile might end.


  • It’s no longer possible to hit the eyes by shooting in the back of the head. Successful aimed shot to the eyes while the target isn't facing the attacker will always turn into a headshot; the same happens if the target is liying face down.
  • Instead of the groin, shots and melee hits from the back or rear will hit the torso or one of the legs.
  • The position of body parts, and accordingly, the possibility of hitting them, changes depending on the state of the target: if the target lies face up or down, lies on its side, etc.
  • It is no longer possible to cause 0 damage and a crippling injury at the same time.

And that’s a wrap (for now)! We hope you enjoyed this series of articles in the last 3 days. More exciting gameplay news are on their way from our little workshop!

See you next week,

-PJ Hexer & Co

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Comments

Willem Brits

Excellent changes PJ, I appreciate the attention to detail and improving the simulation aspects of the Fallout engine! As always, thank you for all your and the team's hard work, it is so deeply appreciated and I (as well as so many others) cannot wait to experience Fallout Yesterday in its full glory!

PJ & Co

Thank you, Willem! Small changes to details might not be noticed by everyone but when they all are put together, they make a big difference!