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Hello mutants, how are you all doing?


It has been another productive week for us as we wrap up work on the driving system. The system will be similar to the one from Fallout 2 but with some notable differences:


1) You can switch between the vehicles you own. A total of 7 different vehicles will be in the game, with two of them available later due to their locations not yet being completed.


2) You can abandon your vehicle. For example, running away from an encounter via an exit grid instead of your vehicle means that you have abandoned it.


3) Abandoning a vehicle for whatever reason will mark its location on the world map so you can come back for it later.


4) Some vehicles won't have a trunk, but a few will be upgradable to have one.

5) Some vehicles will be faster by default, but all vehicles will be upgradable.

6) Some vehicles won't have enough room for all party members. For example, an upgraded motorcycle can accommodate a total of 3 persons, while a dune buggy can transport up to 6 persons. However, a dune buggy doesn't have a trunk, so if you add one, its total capacity drops to 4 (driver + 3 passengers).


And in other news, I have decided to release v0.6 after the gameplay work is done. Hoover Dam plus gameplay improvements are worthy of another public release.


Talk to you soon,

PJ

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Comments

JR

Fantastic! v0.6 will be great!

Willem Brits

Fantastic update thank you PJ! I really like the design of the vehicles in trying to make each vehicle unique with pros and cons! The art asset in the image provided is very cool as well. Really looking forward to the next release as well. Great work all around to you and the team and thank you again for all your hard work!

PJ & Co

Thank you, Willem! The truck that you see in the screenshot is one of the few original Van Buren assets that we managed to recover from the Van Buren demo 😎