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Hello everyone, and happy New Release Monday!

Today, I'm excited to share with you the third and final map for the special project Pyram King and I have been working on. The Temple of the Lost Fane - Part 3! 

This is our new dungeon we are introducing to Curse of Strahd to serve as a new adventure to lead your party up through the pillarstone of Ravenloft and act as a sort of backdoor entrance into the crypts and catacombs of the castle. 

Explore new lore for the Dusk Elves and this long-lost fourth fane, "The Night Fane," and introduce new dangers and wonders for your players to explore! 

Pyram has finished his amazing work on part 1, which you can find here, and is currently wrapping up part 2 and will post soon before working on the final content for this map.

You can find the other two parts of this three-part dungeon below:

About this map

Connecting with the large, vertical hole from map 2, there is a magical lift that will take the players up through the pillar stone rock to the final area of the temple. This was the best way for the elves to safeguard the main entry point of the night fane herself, and only the highest-serving priests would gain access to this area. Your players will cross a bridge, spanning a chasm below where the rock had split from within as they walk up the stairs toward the main room. Here, they will see a huge, looming circular "gate" of sorts, which was used to call forth the night fane from her realm (We learn from Pyram this is actually the shadow fane who had tricked the elves). Watching the gate silently are six large stone golems with their watchful eyes. At the end of the main room is an altar where the main priest would conduct the summoning ritual, but over the years, as the perpetual rainwater from Castle Ravenloft above has seeped into the pillar stone, it has caused large tunnels of erosion to take place. One of these areas sits directly behind the stone wall to the north of this room, which connects with one of the crypts within the catacombs of Ravenloft. There are very few ways to catch Strahd off guard, but this may be one of them! 

Map Details

For this map, there are two core versions, and both have variants with and without lights. These versions are:

  • Normal
  • Broken

The broken variant has the lower bridge, the gateway, and the back wall broken (revealing the natural cavern that leads to the castle's catacombs.)

Of these variants, I've created a total of 8 different color moods, as shown in the pictures, to help you set the perfect mood you are trying to cultivate for your game. 

For my Champion Tier patrons, this map release comes with the following:

  • 8 Color moods: Azure, Banshee, Dark Fairytale, Ghostly, Gloom, Night, Verdant,&  Warm
  • Two core variants: Normal & Broken
  • Each variant has a version with and without lights
  • 4k / 8k resolution 
  • Jpg & Webp format 
  • Grid and NoGrid
  • VTT Sizing guide

It feels pretty awesome to get this large project done, and I'm so excited to see you all use it in your own games once the content is done! 

Starting next week, I will be out of the country for the week on a much-needed vacation with my wife. While we will be taking some time off of work, I still have a few maps planned for you all while I'm away on vacation. The first of which will be a rustic, snowy church map that would be perfect for the town of Krezk from CoS or any other snowy town in your own campaigns. This church was heavily inspired by the first church you encounter in Diablo IV, and it inspired me of what Krezk could look like!

The next map will be a swampy tar pit, which is a great hazard map to place in front of your players while traversing the marshlands of Berez or even south of the Village of Barovia (I personally put a small quest there in my game). 

Once I'm back from vacation, I'll be working on creating the dungeon for "The Counts Manor," which is the version that Pyram King created as a replacement for the basement of Death House, which will round out my Death House reworks nicely. 

I'm excited for the next month of maps, and of course, thank you for your continued support!!

Cheers,

DM Andy


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