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Last animation test before my trial's up. Testing out animating an infinitely more complex (limb-wise) character.

Conclusion? Conventional bones in Toon Boom still suck. Not as bad as Flash's, but they're still shit. The only good bones in TB are curve and shape deformers.

IKs however? They actually work well in specific scenarios. I wouldn't want them for general animation, but they made posing the legs much more manageable. And oddly enough IKs in Harmony have NOTHING to do with bones like they do in flash.

I'll have a thorough review video coming soon, and probably am gonna start raising funds to buy Toon Boom myself. Even though I plan to get it, I can't recommend it for everyone, and I'm not gonna make direct recommendations. I do feel Flash is sometimes sold short.

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Toon Boom Animation Test 3 - Cesil

Last animation test before my trial's up. Testing out animating an infinitely more complex (limb-wise) character. Conclusion? Conventional bones in Toon Boom still suck. Not as bad as Flash's, but they're still shit. The only good bones in TB are curve and shape deformers. IKs however? They actually work well in specific scenarios.

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