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my newest DND vid is up on youtube!

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So you wanna put guns in your D&D5e game

Been a hot minute since I made a D&D video. Or any video for that matter. If you wanna homebrew guns in your game, the most important thing to ask yourself first is: what do you want them to accomplish? Do you want them to be unfamiliar, rare technology, or do you want them to be weapons that can replace your players' longbows? Where do you pull from realism and where do you shirk it in favor of game balance? Are you afraid of Spider Bayonetta? Should you give your players a Barrett M95 anti material rifle? I started this video back in October, inspired by Matt Colville's video on a similar topic, then got hit with bad executive dysfunction, rerecorded it like 4 times, and finally finished it last month. It is way too long of a video. chapters 0:00 Introduction 2:18 Firearm history 4:02 Part 1: McGunfins 5:58 Part II: Guns are weapons 7:27 Part 3: firearm properties 15:20 RELOADING 17:45 conclusion Social Media: ►twitter: https://twitter.com/Zedrinbot ►facebook: https://www.facebook.com/Zedrinbot/ ►patreon: https://www.patreon.com/Zedrin ►merch: https://crowdmade.com/collections/zedrin

Comments

Xavius Night

I would love to see the Weapon Properties video - I agree that they really need an overhaul. I also like the approach you offered of having multiple methods to reload, as the main thing I've been stuck on with firearms is that, as you mentioned early in the video, they just feel like a reskinned crossbow variant. I like having my weapons options *feel* different, without breaking balance, and your suggestions offer some good options in that quarter ^^