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I THINK this is mostly done now.

Some fun bits:

There are only two mouth layers, each one synced to one another. There's also a chin layer, also synced. One layer is all frown mouths, one is all smiling mouths. On each layer, there are 4 of toon boom's "art layers." I use the lineart layer for the front, color layer for the 3Q, and Underlay layer for the profile. I then have a small controller that is tied to two image switches: only shows one of the art layers at a time, based on the vertical position, and the other toggles between the frowning or smiling mouths with horizontal movement on the controller. The chin also follows the vertical movement with its own image switch.

The end result is I have a small 2x3 grid that controls whether the front, 3Q, or profile mouths are visible, and if they're frowning or smiling. Overall there's only 10 frames for the mouth flaps. (Still 60 mouth flaps, since I have to make 3 angles and 2 "moods".)

The shadow masking for the thighs was way more tricky to figure out tbh. I wound up going with hip objects that use cutters, so they work even when the legs move forward or back. (This is namely for seamless merging under the clothes, which can be toggled off.

Overall I'm very happy with this rig. It's my most organized and elegant Pivot rig yet, and I THINK I did it in a way that's a bit more future-proof.

I don't think I'll have socket ready by the time I need for next week's comic, so next week will be done normally still. But, being able to use puppets for comic creation will still save me so much time.

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