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Program: Clip Studio Paint

This source file is slightly saucy (small amount of nudity) but I'll just assume that if you're in the SFW tier, you can decide if you'd wanna still take a look or not.

There's 22 outfits present in this file. That's a lot.

I used CSP's animation timelines to handle making the outfits much easier.

I have 5 folders: 4 animation groups and one standard one. The normal base is in the standard folder.

One animation layer is just to test, and is scratch work for the outfit designs.

The next is for the lineart of the outfits. I used a copy of the lineart of the original lineart to start, and trimmed out anything that didn't share an edge with the outfits. (Alt clicking visibility on a lienart layer will show you what I mean in the source file.)

The last two groups are for the colors. I needed 2 layers in case i needed transparent components, such as for the fishnet.

The lineart animation layer was set to the reference layer, and each layer was assigned a cell position on the timeline. For raster layers I could just make a new cell with the command, but I had to manually link the lineart layers (make layer 1 show up at frame 2, layer 2 show up at frame 3, etc.).

As a result, this meant that when I selected a layer, it'd actively move the timeline for me to when that layer (and all other synced layers) were active. So I'd only ever have 1 lineart layer active, and it'd always display the appropriate raster layer below it.

The source file demonstrates this well, though not so much how to set it up. But it's basically using the animation techniques you'd use in CSP to instead make alt outfits. Because only one reference layer shows at a time, I don't have to worry about overlapping lineart.

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Comments

Simone Spinozzi

nice, and thanks... i'm mostly here for support, but many are here to study these source files. 😃👍