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5 down, 3 to go!

Fun story. When rendering this, I decided to start using a scale-output to go from 1080p to 1350p. 25% bigger than normal, so I could zoom in without quality loss.

Toon Boom renders via things call write nodes. You hook one up to a composition, and it'll output whatever data it sees, even if it's not your currently active display. I can use this to render multiple scenes at once.

But since I only needed this one and to scale up the spider forms, I disconnected everything else, for the other 5 forms. My mistake was detaching it from where 'Scale-Output' came in, instead of detaching the write nodes all together.

So I had 5 cases of write nodes that were just Scale >  Write. Toon Boom handles that as data, even if it's blank, and will write to it still.

So basically, tldr rendering this resulted in me getting 1200 extra, unnecessary 2400x1350 black frames and explained why this took 5x longer than normal to render. :V

Note the final animation will be way nicer quality too. Since this one is 240 frames I had to use some lossy rendering to get it small enough to post.

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