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You would not FATHOM the hoops i had to jump through to get this working over the past few days. 3DS Max kept treating the imported FBX as if it has no UVs whatsoever. I tried, with the help of least three different friends over the past three or four days to NO AVAIL. i was so upset, to the point of physical illness that this model i'd been working on since at LEAST September of 2022(!) was breaking on import with seemingly no solution... Until I spent all day today troubleshooting like i did the day before, and the day before that, and FINALLY got him working. 


He is, however, shiny and orange. This is because the ped_skin_blendshapes shader needs alpha diffuses as you'd see on most cutscene heads. I'll be working on it, but instead, have this for a few days, just for fun. I don't think the uppr is compatible with fucking anything with how inconsistent Niko's lowrs are. Hahahahaha... 


Dear God, I'm trying to release projects faster. I promise. So sorry for the wait. 


BACKUP YOUR ORIGINAL NIKO HEAD AND NIKO HEAD TEXTURE! 

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