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(Sorry for the low graphics, on my personal PC right now, and these are from before i de-compressed the texture and lowered the normal map intensity)

What started as a single drawable from my work-in-progress Yusuf wardrobe for Luis as requested by Define, a new patron this month, has become so much more robust!

This unused Yusuf dress shirt I tailored to Luis, and I went, "This is also Tony's, right?" and it was. Of course, Tony has an entirely different wrinkle pattern, so i did some finagling and was able to get the wrinkles off of Yusuf's suuuper compressed, much darker shirt and put them on Tony's. And then I had to make it in more of a wine red.

Includes an edit of Luis's Lowr 001 with a wider waistband so his hips don't look so strangled, doesn't affect any of the outfits he wears with it already as far as i've seen.

MAKE SURE you have Luis's altered head drawable from Artwork Luis, (buggy eyelash i have to fix, i know :((( ) or else he'll have a crazy sunken in chest.

EDIT: Changing the normal map intensity via openformats didn't change a thing, had to do it in the embedded map itself. Far more normal looking normal map now.

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