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Working with Cycles render on my next project. I was able to port over a model from How This All Happened fairly easily. Getting a flat shaded face required some trickiness, but I managed it. Basically once you turn off every feature Cycles is useful for it looks exactly like Blender's internal renderer but runs way faster. I'll be able to render in 4K no problem.

Also, I updated the hair on May's model as sort of a practice run for using Bevel Curve Tools.

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