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This is an update of my old Hakuryuu, mainly with Blender + ObjImport. Still experimenting with these two, though, so If you find any weird stuff, just let me know.

  • Have 7 costume + 2 extra outfits for weapons.
  • Main costume: with ObjImport implementation, accs usage have been reduced from 50+ to mere 20+. The braided horn is now 3d, not just drawn. The jacket's collar has better shape (I edit an obj from a mod with similar shape for this), tho it's still a static object, but it shouldn't clipped terribly. Some textures has been improved as well.
  • Maid costume: the only other costume from the game, has pretty much the same treatment as the main costume. I made the octopus from scratch in blender. Tho some inconsistency in the illustration bother me a bit (little horn placement and the eye is a bit different from the main illustration), it gave me a chance to take a better look at her crest on her left chest, to gave a clearer crest for her main costume as well.
  • Weapon only coordinates included in extra outfits (I just realized we have this now) for studio posing purpose. To use them, just spawn a Hakuryuu, change the outfit to those weapon outfit (8th and 9th), and tick Invisible body option. They have sheathes too, turn off the second acc to un-sheath em.
  • The old sailor uni, gym, swimsuit, and dress has been replaced with new costumes. Sleepover is still the old one.
  • All using V+ shader.
  • Need at least HF Patch V3.16 or equivalent plugins.
  • All mods needed are in sideloader modpack. Update em with kkmanager when missing mods occurred.

Here's the card.

Files

Comments

UsmValor

Thank You for making this character in particular. She's not very popular one, and finding any sources or cards for her was a chore. You have my humble gratitude :)