Hakuryuu V2 - Azur Lane (Patreon)
Published:
2022-07-01 16:55:33
Imported:
2023-10
Content
This is an update of my old Hakuryuu, mainly with Blender + ObjImport. Still experimenting with these two, though, so If you find any weird stuff, just let me know.
- Have 7 costume + 2 extra outfits for weapons.
- Main costume: with ObjImport implementation, accs usage have been reduced from 50+ to mere 20+. The braided horn is now 3d, not just drawn. The jacket's collar has better shape (I edit an obj from a mod with similar shape for this), tho it's still a static object, but it shouldn't clipped terribly. Some textures has been improved as well.
- Maid costume: the only other costume from the game, has pretty much the same treatment as the main costume. I made the octopus from scratch in blender. Tho some inconsistency in the illustration bother me a bit (little horn placement and the eye is a bit different from the main illustration), it gave me a chance to take a better look at her crest on her left chest, to gave a clearer crest for her main costume as well.
- Weapon only coordinates included in extra outfits (I just realized we have this now) for studio posing purpose. To use them, just spawn a Hakuryuu, change the outfit to those weapon outfit (8th and 9th), and tick Invisible body option. They have sheathes too, turn off the second acc to un-sheath em.
- The old sailor uni, gym, swimsuit, and dress has been replaced with new costumes. Sleepover is still the old one.
- All using V+ shader.
- Need at least HF Patch V3.16 or equivalent plugins.
- All mods needed are in sideloader modpack. Update em with kkmanager when missing mods occurred.
Here's the card.