Devlog Update (Patreon)
Content
We're continuing work on the story for Episode 3. We're pushing extremely hard to have a release ready for Valentine's day, but I'm hesitant to commit to that date.
We've got 4 new gorgeous characters in the pipeline that we will be teasing as we receive the artwork. Zaph is currently busy working on the linework for Tabitha's AI to make it a little crisper. He's also doing the nude version of Tabitha which we'll be able to share with patrons soon.
Caba has a list of BG's that we'll probably need and we're just waiting to finalize some details before he starts drawing. The next background will likely be the shuttle bay, but we're trying to stretch our time and budget so this might change.
Saeed is already working on the next piece of music that we intend to use as the Mah'Abeu theme.
We also reached out to members on our mailing list so they can start writing their own content to share with everyone - should they wish to do so. We'll probably release a skeleton project soon to assist all the creatives with the actual coding, but if you wanted to jump on the bandwagon you can start writing your story and dialogue so long.
I've been editing the earlier scenes for Episode 3 to make sure everything flows. Since this episode's main purpose is to implement the code to allow for player-created content, the episode isn't too story heavy. Yet. (I can feel myself getting carried away as I continue to write.)
Episode 3 has significantly more conditional instances than previous episodes as it is and I'm still in two minds if I want to implement the "open world" navigation that will be used for all the Mah'Abeu content now, or if we want to push it for a later release. We have most of the logic figured out on paper, and it should probably take 2-3 days to test, implement and refine but Valentine's day is around the corner and I'm not sure if we'll have the time to fit everything in the release.
If you feel strongly one way or the other, you are welcome to drop a comment, it might influence our decision.