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Heya! Small update this week.


Camera Dithering

When a structure is between the Warrior and the camera, it will be rendered partially transparent (this kind of "noisy" transparency is called dithering). This ensures the PC player doesn't lose sight of the action when running through tight spaces or in front of large objects. (So far this effect has only been applied to Overture Overpass and Acrophobia).

Other updates include a visualization for the VR player when the Giant takes damage (when Giant health is enabled). When the Giant is damaged, the screen will briefly display a red vignette and blur effect. Ideally this makes it immediately clear to the VR player when they've been hit!

Changelog (0.0.17P)

  • New feature: Dithering. When a structure is between the Warrior and the camera, it will be rendered partially transparent (or dithered). This currently has only been set up for the maps Overture Overpass and Acrophobia.
  • Objects the Giant blocks with their back-of-hand-shield will now bounce off instead of explode.
  • When playing with Giant health enabled, when damage is taken by the Giant the VR player's screen will briefly display a vignette and blur effect.
  • Fix issue where extremely large forces would inadvertently be added to the Warrior when struck by fast moving objects.
  • Fix issue where the Warrior would sometimes die when not in peril.

Files

2021-01-01 11-13-34

Watch and share 2021-01-01 11-13-34 GIFs by Roystan on Gfycat

Comments

Anonymous

wait? i dont remember this actually working XD

davigo

Right now it's only implemented on two levels, Acrophobia and Overture!