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We know some of you complain about cannons when playing as the giant. Well, in this prototype, you can rip them out of the ground and chuck them at the warrior!

You're welcome.

This week we experimented with grabbable cannons.

The idea came out of a previous prototype that allows the warrior to pickup, carry and place cannons. With the warrior able to position cannons so close the giant, we wanted a way for the giant to better defend itself or even use the cannons against the warrior in some way to keep the game balanced. This experiment allows the giant to pull cannons and rip them out of their sockets, similar to how trees can be pulled out of the ground.

From the giant's perspective:

The grabbable cannon is actually a separate GameObject. It is invisible, but with an active collider, and follows the visible cannon during its animation (see the green wired object below). When the giant breaks the invisible cannon's joint, it becomes visible. The giant can then use it like any other rigidbody, as a shield or throwable ammunition.

In another experiment, we keep the broken cannon connected to the button and allow the giant to trigger the button with one of their hands. It resulted in an amusing interaction (see video below), but will require a lot of additional design and feedback to get right.

This experiment will be available in the next prototype build, so we would love to hear your feedback once you get a chance to play it.

'Till next week!

The Davigo Devs

Files

Davigo Physical Cannons

Watch and share Davigo Physical Cannons GIFs by playfulbacon on Gfycat

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