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In a recent (Patrons-only) post, we outlined some work we had done on one of our most requested features—a custom map creator. Here's a short excerpt:

The idea is that map creators would download Unity engine and import the Davigo map editor package. This package would contain all the assets needed to create a Davigo map: rocks, trees, cannons—the like. To sculpt the geometry of the map, the creator would be free to use any tool that can export 3D meshes to Unity (or popular in-engine modelling tools like ProBuilder). Creators would then export the map and be able to immediately play it in game.

As of right now, we have a prototype that proves the idea. To take it further, we've set our first Patreon goal: At $2500, we will work towards bringing that prototype to a fully functional first draft.

Adding the ability to import custom maps requires a fair amount of new code, so initially custom maps would only be playable on the prototype builds. However, we'd release the Unity editor package publicly, so that everyone would be able to create maps.

Since not everyone is accustomed (ha) to using the Unity editor (or mapping and modding games in general), we'd aim to release a short tutorial to help get newcomers up to speed. This would be our first foray into modding for Davigo, so we're pretty excited to see what the community can come up with—drop your idea for what kinda map you want to make in the comments below!

Files

DAVIGO Custom Map Creator Demo

Proof of concept for a Unity based custom map creator. We've set a goal of $2500 to get this into the game! Join our Discord! Get access to the Public Alpha: ► https://discord.gg/5du5Ack Support us on Patreon! ► https://www.patreon.com/davigo Add to your Steam wishlist! ► https://store.steampowered.com/app/1116540/Davigo/ Follow development as it progresses. ► https://twitter.com/DavigoGame

Comments

Anonymous

Looks awesome and easy to use, you guys should add a chat in the discord where people can share their custom maps. Excited to start creating!

Anonymous

What would be even better is to have a built-in level editor that didn't have such a range of features but a lot more people would be bothered to use

Anonymous

Awesome! I cant wait to start building some truly whack maps! As for a map idea, I think something like an X or a cross with an open area for the giant in the center would be interesting, so the giant is 100% encased in terrain around them! Would make for some interesting mechanics with fighting from all directions!

davigo

Yeah, for accessibility this approach definitely isn't as good as a built in editor...but since it allows us to get custom maps working, it makes it much easier down the line if we do a native editor.

davigo

Yeah! Going from Proving Ground to more wild geometry is really cool, makes the game feel so different...tbh just weird shaped maps are what I'm excited to see most.

davigo

We'll definitely get that up and running when the tool releases (or a little ahead of time to let people talk about ideas)

Anonymous

I think is is way better than a built in map maker just so much more stuff you can do

Jakob Soto

Excellent idea! I think there is a lot of modding potential for Davigo. Once these tools are released, would it be possible for the team to promote a new user-created map each week on the discord? I think it would be good to shine a light on the community's best maps, that way new users know which ones to play and can use as inspiration for creating maps.