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P.O.L.L.Y., Squawk-Work Parrot

Wondrous item, rare (requires attunement)

Component: Construct instructions

Parrot for the Observation and Larceny of Landlubbers and Yellowbellies is yer new best friend. She’ll perch on yer shoulder and scream at anything lookin’ to harm ye, until ye want to harm her.

Combat. In combat, P.O.L.L.Y. shares your initiative count, but takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take an action in its stat block or the Dash, Disengage, Help, or Hide action.

Squawk-Work Form. If P.O.L.L.Y. is reduced to 0 hit points, it becomes inert. A creature can spend 1 hour repairing P.O.L.L.Y. using tinker’s tools, causing it to regain all of its hit points. Additionally, P.O.L.L.Y. regains 2d6 hit points each time the mending cantrip is cast on it. Except for these two means, P.O.L.L.Y. can’t regain hit points.

Lookout Perch. As an action, you can command P.O.L.L.Y. to keep lookout. While on lookout, P.O.L.L.Y. cannot move or take actions and keeps watch of a 60-foot radius area centred on itself. Whenever a Tiny or larger creature enters the area, the watch ends and P.O.L.L.Y. begins to squawk loudly for 1 minute. When you set the lookout, you can specify any creatures that won’t set off the alarm. P.O.L.L.Y. stays on watch until triggered or you take an action to revoke the command. A creature that triggers P.O.L.L.Y. must make a DC 15 Wisdom saving throw. On a failure, the creature is frightened of P.O.L.L.Y. until it stops squawking. A creature frightened in this way can repeat the saving throw at the end of each of its turns, ending the effect on a success.

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P.O.L.L.Y.

Tiny Construct, Unaligned

Armour Class 13 (natural armour)
Hit Points 18 (4d4 + 8)
Speed 20 ft., fly 30 ft.

STR       DEX          CON          INT            WIS           CHA

8 (-1)    15 (+2)      14 (+2)       2 (-4)        10 (+0)        6 (-2)

Skills Perception +2, Sleight of Hand +4
Damage Vulnerabilities lightning
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, paralysed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages of the creature that is attuned to it but can only repeat short phrases
Challenge 1/2 (100 XP)          Proficiency Bonus +2

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Ship Sense. While in contact with a water vehicle, P.O.L.L.Y. knows the exact location of any other creature in contact with the vehicle.

Flyby. P.O.L.L.Y. doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Immutable Form. P.O.L.L.Y. is immune to any spell or effect that would alter its form.

Magic Resistance. P.O.L.L.Y. has advantage on saving throws against spells and other magical effects.

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Actions

Peck Their Eyes Out! (1/Day). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target is blinded until the end of its next turn.

Squawk-work Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Larceny. P.O.L.L.Y. attempts to steal one Tiny item being worn or carried by a creature within its reach. P.O.L.L.Y. makes a Dexterity (Sleight of Hand) check against the creature’s passive Perception score, stealing the item on a success.

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