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Slice & Dice

Weapon (longsword), uncommon (requires attunement)

Component: Construct (iron golem) gears

The dice that form the blade of this weapon, originally intended to even the odds in games of chance, were transmuted from the gears of an iron golem and enchanted with arcane runes. However, when these dice failed to end a streak of bad luck, their owner forged them into the first weapon of this kind, vowing to plunge it into Lady Luck’s heart.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Incremental Impact. After you hit with an attack using this weapon, its damage die increases by one step (for example, from a d8 to a d10), to a maximum of a d12. After you miss with an attack using the weapon, its damage die decreases by one step (for example, from a d8 to a d6), to a minimum of a d4. While wielding this weapon with two hands as part of its Versatile property, the damage die is always one size higher than when the weapon is being wielded with one hand (up to a maximum of a d12). The weapon’s damage die resets to a d8 at the end of your turn if you haven't used it to attack since the end of your last turn.

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Rare variant: Increase the attack and damage bonus to +2. The weapon has the Rigged Roll property.

  • Rigged Roll. Whenever you make an attack with this weapon and don’t score a critical hit, the range of rolls on which you score a critical hit increases by 1. For example, if you normally score a critical hit on a roll of 19 or 20, the next attack scores a critical hit on a roll of 18-20. The number required to score a critical hit resets to normal each day at dawn or when you score a critical hit. Once this weapon is used to score a critical hit thanks to this property, this property can't be used again until the next dawn.

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Very rare variant: Increase the attack and damage bonus to +2. The weapon has the Rigged Roll and Loaded Dice properties.

  • Loaded Dice. Once on each of your turns when you roll damage for an attack with this weapon, you can flip the damage die over and use the number on the opposite side. If the damage die is a d4, a 1 can be flipped into a 4, a 2 can be flipped into a 3, and vice-versa.

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