[Iconic Duos] Assault & Battery (Patreon)
Content
Assault & Battery
Weapon (nunchaku), uncommon (requires attunement)
Component: Construct gears
While the Clockwork Arcadian turbines in these nunchaku spin, each swing of their handles generates bursts of lightning that crack across the internal coils. In the hands of a master, each stance evokes the fearsome sound of approaching thunder.
The motion-turbine batteries in these nunchaku can carry a maximum of 3 charges. Whenever you take 10 or more lightning damage while holding the nunchaku, they gain 1 charge for every 10 lightning damage you take. The nunchaku lose all unexpended charges at the end of each of your turns.
Pressing Charges. When you attempt to flourish with these nunchaku’s Special: Flourish property, you gain a bonus to the Dexterity check equal to the nunchaku’s charges. On a successful check, the nunchaku gain 1 charge. If you roll a 20 on the check, the nunchaku instead gain charges up to their maximum.
Dishonourable Discharge. When you hit a target with these nunchaku, you can expend any number of charges to either deal an extra 1d8 lightning damage for each charge expended or push the target away from you 5 feet for each charge expended (your choice).
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Rare variant: When you roll initiative while wielding these nunchaku, you can use a reaction to squeeze the turbine trigger, causing the nunchaku to gain 1d3 charges. While holding these nunchaku, you can expend 2 charges to cast the misty step spell, teleporting with a burst of lightning. Once the nunchaku have been used to cast the spell, they can’t be used to cast that spell again until the next dawn.
Very rare variant: Increase the maximum charges to 4. When you roll initiative while wielding these nunchaku, you can use a reaction to squeeze the turbine trigger, causing the nunchaku to gain 1d4 charges. While holding these nunchaku, you can expend 2 charges to cast the misty step spell or 4 charges to cast the lightning bolt spell (save DC 16). Once the nunchaku have been used to cast a spell, they can’t be used to cast that spell again until the next dawn.
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